![parkitect: taste of adventure parkitect: taste of adventure](https://images.gog-statics.com/6ce625d2f84136b439890fe48393b7a2dbcef5ee9a7976c0b52c029860028f92.jpg)
Sometimes it'll happen simulatenously with a loud coaster restraint lock/release sound? Also music starts over if you pan the camera too far away and then back, which happens a lot :/ Custom or in-game music will stop playing at times. Less practical maybe, but still cute.Īny paths for queue lines, and overlapping zones are nice quality of life changes. Only glanced at the candy theming, but i thought that looked good too. Was waiting on the 75% price rating for awhile on the 2nd scenario, so I filled in most of my detailing then.Īdventure theming looks good.
![parkitect: taste of adventure parkitect: taste of adventure](https://thepcgames.net/wp-content/uploads/2020/01/Parkitect-Taste-of-Adventure-Free-Download-585x390.jpg)
Didn't stop me from completing the first 2 scenarios with all objectives. I guess it's reasonable to say those are optional objectives and are obviously meant to add more limitations. Now I need to spend that real in-game time to build coasters instead, which isn't easy. I'll probably find time to make them look thematic later, but not at the beginning when trying to maximize value out of starting funds and loans. It doesn't feel great to drop some ugly depots and staff buildings wherever, and try to throw some ugly default walls and roofs over them while i'm fiddling around with pathing, stalls, their pricing, staff, and zones. No pausing on the other hand, just makes me not want to use the cool decoration and detailing tools much. I appreciate the challenge of designing rides on my own, instead of finding some design that conveniently fits a space I want to use. No blueprints encourages being creative with your own personal ride design and skill. I can understand that it's trying to make the time objective more of the main goal/restriction but As mentioned below, no pausing and no blueprints are different. I think the no pause or blueprint optional objective is worth discussing. custom image signs (with modding support!).Did first couple scenarios with all optional objectives on the new campaign.
![parkitect: taste of adventure parkitect: taste of adventure](https://steamcdn-a.akamaihd.net/steam/apps/1129050/extras/candyland_big.png)
Parkitect: taste of adventure update#
Some of the highlights of the free portion of this update include:
Parkitect: taste of adventure Patch#
This is a huge game update that consists of two parts: the paid Taste of Adventure expansion, adding a ton of tasty new content and a free patch that adds a whole bunch of improvements and new features to the base game. It will launch next week, on November 20th. We’re super excited to show you the Parkitect: Taste Of Adventure today!